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Character Concept Art

These are some examples of the digital character concepts I did for some of the college makeup projects and films I worked on. Some of these are examples of final designs for the look in which I was going to create. Some are mood drawings, done to gauge the world and atmosphere that the characters belonged to.

R.U.R
Rossum's Universal Robots
by Karel Kapek
Characters adapted for film by Yasmin Archer 2016
 
 
R.U.R is a play set in a dystopian future, where robots that look like humans take over the world. My concept is based in an alternate 60's, and the robots are made from phosphorescent organic matter. As they begin to lose their minds once they gain a soul, the leading Robot Radius tears away his synthetic skin that was made to make him look like the humans that created him. 
I wanted to explore what made a robot look like a robot in the most subtle way, and I thought that they might embody humanities idea of perfection. the female robots resemble the perfect woman. And the male robots represent the male perfection.
 

Moment drawing

A human and robot lock eyes for the first time. 

(robot on left, human on right)

Moment Drawing

Character Domin looks out from the factory he owns that led to the polluted wasteland before him.

Moment Drawing

Robot Radius, leads an army of robots to invade the factory and kill the remaining humans. (left, army) (right, he appears out of the darkness at the window that looks outside to the wasteland, before he smashes through from the outside in which the humans cannot touch)

Moment Drawing

The final scene, the two robots lovers who are left as the most human out of both species live on, free to roam the polluted wasteland and regrow society, leaving behind the death and war between humanity and machine. 

Makeup concept Design

outlining the stages in which the character Helen goes through, throughout the production.

Makeup Concept Design

Initial concept art for the robots and their biological makeup, which lead to ideas about the final look.

Character Concept Design

To outline the evolution of the robots

Pandemonium- Inside the Amy G-Dala

Directed by Christopher Corcoran, makeup also by Emily Smyth, hair by Miriam Mc Carthy, production design by Paul Kearney and James Doyle

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Pandemonium tells the story of a human entering into their subconscious to encounter things they had not been able to look at before, ranging from violence to sex, to rebirth. The characters and set show a matching kaleidoscope of cultural refrences, with imagery that both disturbs and gratifies,

 

Concept sketches

Initial concept sketches for the gang, and for the birth scene.

Character Concept Design

For the birth scene, to determine shape and positioning.

Final Design​ for birth scene 

(character laid on top of background that was photographed and painted over by one of the Production Designers on the shoot, Paul Kearney)

Seven Deadly Sins

 

This was a college project in which we were to pick one of the seven deadly sins and design a body-paint and silicone prosthetic. I chose the sin greed. I designed greed to be a parasitic creature similar to a bottom feeder that creeps along the ground collecting objects. I wanted it to have pustules on its back that housed its belongings, almost as if it were digesting them. 

Concept sketch

All sins together in their envoirnement

Character Concept Mood Board

For the parasitic creature greed.

Character Concept Progression

Tracking the movement that the creature would make, to identify where needed to be shaded and where needed to be highlighted in order to give the shape.  

End drawing is the final design.

Makeup Concept progression

Different design options I explored for the silicone prosthetics pieces. 

Final Design

I wanted its face to be normally covered in plastic that it had collected, but underneath I wanted its face to be a creepy smiling clown that was oozing slime and rubbish, that smelled foul and looked like it was almost wearing a mask. I wanted its eyes to be carved into its skin, representing the only thing resembling a a human.

Di Zauberflute

The Magic Flute

Mozart

 

Directed by Tom Creed, Designed by Yasmin Archer, Hannah Dobson, Bridget Ni Dhunn Belcher, Damien Crean, Eimear Noctor, Natasha Tina, Amy Sweeney. Makeup by Yasmin Archer, and Hannah Dobson.

Production design by Bridget Ni Dhunn Belcher, Damien Crean, Eimear Noctor, Natasha Tina,

Costume by Amy Sweeney.

 

 

The Magic Flute is a fantastical operatic production full of love, betrayal and intrigue.

Myself and the group of IADT students listed above spent three months designing the full production of The Magic Flute that was shown in the Samuel Beckett Theatre in December 2016. The concept was a regular high school, and we wanted to convey the setting and characters through a cohesive colour scheme that showcased the range of diverse and unique high school subcultures. 

Pamina - female lead

We wanted Pamina to have details of the vulnerability that was reminiscent to the older depictions of princesses such as the braided crown, and curls, but with the added rebellion of a teenage girl who wanted to defy her mother.

The three Ladies

we wanted their subculture as the mean girls, to be reflected in their makeup through sharp angular shapes such as winged liner and contour, and pointed ponytails.

Papageno, Tamino, Sarastro- Male leads

The queen and Sarastro

we wanted the queen to look slightly unhinged.

Papagena - Papagenos love interest

We wanted her to look animalistic to match Papageno, so we gave her buns resembling ears.

 

The Three spirits/youths

the three spirits were to be a tomboy hippie subculture, the opposite of the three ladies. 

Monostratos and his gang.

We wanted Monostratous to look like a bad boy, along with his gang, a group of bullies.

Chorus members

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